Category Archives: Programming languages

Stop the Madness!

I just watched an interesting talk about using data values as natural program boundaries. Some valuable ideas, but the main thing that it made me think about was unrelated to the talk itself. I learned about this talk when I was at … Continue reading

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Can we just say “Advice” instead of “Best Practices”?

Yeah, yeah, I know — what difference do the words make? A lot actually. “Best Practices” implies many things, including: There was some evaluation of multiple practices, and only these were deemed to be “best” by some unspecified but no … Continue reading

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Counting Code

The notion of counting lines of code is often dismissed as unhelpful in telling us anything substantive about the code. I think there are a whole bunch of reasons behind this attitude (fodder for other posts), but one of the … Continue reading

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Good Naming != Self-documenting Code

People confuse the notion of naming code artifacts appropriately with documentation. While both enhance and enable the readability and comprehension of code, they serve different purposes. At least when done properly… Pretty much every place I’ve worked has had a … Continue reading

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The Weakness of Interfaces

I love the idea of interfaces as a programming construct. My first real introduction to them was in the guise of base classes in OO design. The idea is simple and elegant: specify the API and leave the implementation details … Continue reading

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Brevity vs Maintainability

Programming languages have come a long way in terms of the expressiveness of their syntax and semantics. Early on, just being able to give memory locations human-readable names was a huge step and boosted productivity. (If you’ve never programmed assembly … Continue reading

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